The second act of Baldur’s Gate 3 reached an exciting peak of events that stretched throughout the game. However, in the third act happened "gear shift" with the introduction of completely new characters and plot lines, which caused some confusion among the players. In future Larian games, they will try to avoid such sharp changes.

This was reported by Anna Gaxent, senior designer Baldur’s Gate 3. She believes that such differences between plot acts "fair", Since some players Log liked the atmosphere of the second act, while others preferred the third. However, Gaxent noted that Larian will take this problem taking into account.

Changes in the tone and character when the transition between the plot acts of future games will become "less radical". It is still unknown what the next project of the studio will be, however, the head of Larian, Sven Vinka, reported a significant progress in the development of the first act.

As for Baldur’s Gate 3, this role -playing game received 16 hotfix assessed by players and critics. Gamers will now be able to easily access the subjects necessary for quests, and some annoying mistakes will no longer interfere with the game.

Mmm. But is the introduction of new storylines and characters is not a norm for the development of the game in every conditional act to maintain interest? I don’t understand what the players could get confused there: we have already seen Orin and Gonthash as the continuers of the main plot branch, the vampire of all our ears with Minsk, Vikunia and Sarevka – this is more like a fan service for nostalgiars, and the rest of the new characters and their quests are deeply secondary there. The third act really sharply contrasts with the second, although I personally liked it more: I love cities with dozens of quests and do not like running around gloomy and deserted areas. But the same thing happened in previous games of the franchise, only the contrasting separation was rather not according to acts, but by locations: here are forests with fortresses and villages, here is a gloomy dungeon with a drow, but an indispensable big city – and everywhere there is absolutely different atmosphere. I quickly had the feeling that there are not enough varied locations in the BG3: there seems to be a swamp with a carga, a grove, an abandoned village, and goblins, but everything merges into one common card – in the same 2 act, this merger is especially noticeable. But if we talk about the problems of the game, then the new characters and the difference in the atmosphere of acts are the last of them.

Dude, I play and do not go on the gamepad, and here’s your claims at all, believe it, believe it 🙂

Because there are controversial projects, but this game is interesting, who is a little more, who is a little smaller, but everyone should like a good game. It’s just that we are perplexed how people may not like good. For some controversial moment, consider the whole game bad, well, this is it for yourself.

They took the inventory straight with Original Sin 2, well, they don’t know how to do Larian
Fixed with mods on bags

There is a game "Final fantasy", She is said to be very good. But I must like Krarali??

I do not know what they wrote above, I’m about the fact that this is not called an epilogue, if your companions are friends, then they tell everything in detail, it really was clear that a lot happened. But your love, Kukish, I have to think about it, what I did there with her. Shadu, "We have traveled there and everything, as we will tell everything, so as not to repeat" Mintara, if you left the city, you will come alone, and where is the Mintara? If you build intrigues to capture the gate, come with you, and only say that you built a lot there. And we only did this all 6 months? Lizka, what did we do with her? Destroyed only the Vlaakit bases on the coast of swords, and she studied the customs of local? They were too lazy to make 2 kisses of Mintar, pulled Lizka from animation. Honestly, Lari made an epilogue through his ass, some yellow newspaper showed the consequences of your story and letters of gratitude from Masych 2, but they spent a whole useless party. It is better to write tons of text as in the dragon Age 1 and the Inquisition. The epilogue will be much better.