Despite the fact that the universe Fallout was very inspired by the cult series of the Mad Max, from which she adopted images for wastelands, bandits and costumes of the hero, an element for which the crazy Max is best known for in Fallout absent – steep combat vehicles on which you can conquer the wastelands.

After Fallout 2 with the only car accelerating the journey on the map of the world, and Fallout Tactics With the largest fleet in the series, games Fallout no longer received controlled cars. The authors decided to fix this misunderstanding Fallout: The Frontier (more precisely, the Ukrainian Coder XiLandro), adding several full -fledged controlled cars that you can drive to the game, and which, it seemed, could not be implemented on the game engine Gamebryo. The problem is that mod itself Fallout: The FrontieR weighed a lot and had a controversial plot to the lorus, and without it, the controlled cars were not possible to separately on the basic game.

Car in the Frisade area

Now, the third -party modern zomx modern is able to create a separate modification dedicated to the controlled machines for which it is not necessary to download Fallout: The Frontier. Mod received a name Frontier Standalone Cars, Turning to the original New Vegas [Almost] the entire fleet, allowing the courier to ride with the breeze along the roads Mohava, knocking raiders on their way. Most importantly, do not forget to refuel your car from the canister with organic fuel.

The author claims that cars will be randomly appear in random places of Mohava, but just in case you can use console teams on the call of cars that can be found in the archive with the mod, for example Player.PLACEATME TFDCBUGY. After add canisters using the Player console command.Additem tfweapjerrycan x where x is the number of canister.

It is incredible that such a mod was realized on the engine from Bethesda. Given that in the recently released Starfield The company introduced us a full -fledged controlled ship, and the fact that the authors of modifications were able to sell both full -fledged cars and a full -fledged train (see. Fallout: London), does this mean that in Fallout 5 We will dissect from the wasteland like Max Rocatansky from Mad Max?

The file was deleted with Nexus mod, And XiLandro was offended by Lord Zomx, but they managed to pour the mod on third -party sites. You can download modification from our site. Keep in mind that the mod uses an abundance of crutches for the game engine from Bethesda, So there may be flights. Also, do not forget that the New Vegas game design is not designed to move by car, so you may have difficulties, especially when driving on a broken road (and there will not be going inside the New Vegas without console commands at all). You can also combine this mod with other mods associated with the transport system taken from The Frontier, for example, with a mod on Haweymen from Fallout 2. It is only necessary to rename ESP file to Frontier.ESM (the file itself is ESM, but for some reason is called ESP).

It is worth noting that the following files are required to modify:

  • Official addition Old World Blues (for repairing the camera in cars. I, as the author of the article, note that on later versions like 57.21 fixes will not work)

And to the point? You will pass for a minute or two, and you will immediately see that the card in the game is terrificly small. All immersion will fly to hell. For these cars you need a different card, more and not so cluttered.

That’s right it will be right

the sensation of immersion each has its own. Do not like the cars – do not download, you carry it at all. Fashion is optional, actually.

Not only is the map for hiking, there is still a problem in the form of static objects (all sorts of pillars, signs, tents, etc.P.). So well done modders have done relatively more or less working cars on such a engine. It’s a pity that there is no sense in it

In Starfield on empty planets, you can ride a lot. Very interesting gameplay.)

Friend, why say so, the guy tried to create it, I supposedly exalted it for a very long time into the game, then what the game will become more interesting from, but you’re not right, well, try to create it yourself.

Horses from Skyrim would have approached more considering that this is almost a wild West

It would be cool if you can still shoot them from the weapon of the class of light or pistols. But you can’t in the premises and caves with her.

Top work, everything is very competently organized!

Models in general well done achieve much more than the developers themselves respect

Well, we must take into account how much New Vegas was developed and how old is New Vegas modding

"Given that in the recently released Starfield, the company introduced us a full -fledged controlled ship" (c) – what kind of nonsense, in what place in the Starfield ship is a full -fledged ship? There is such in No Man’s Sky, but not Starfield at all. Or someone in space between the planets flies, and does not use rapid movement? Ship in Starfield is a wretched screen of screens between locations.

Fights in Starfield are? Eat. You can move on a ship in battle? Can.

Move where and where? The ship is practically standing, a stupid flying room with loot and anti -aircraft guns, that’s it)

I watched a video there the ship is real in space. you can get out of it and fly out with a cheat, but the world seems to be drunk from the ship so that it is not entirely clear whether it is moving the center of the universe or it has a spawn point in the local price of the universe from which it can be moved away. Before that, I thought that the type of hand is something and when on a ship on the planet you are standing a piece of the planet just eat like in mods that were added in houses and transparent glasses. I don’t know about this at the expense. If you can fly out of the ship on the planet and fly combined then then it’s just a rather strange.
and in but in a man scourge, a controversial question is how this ship itself is generally. There were added more ships, but in my opinion they are not flying anywhere and something like the station is something. and a small ship can have another logic just a player turns into a ship.

Well, in the Starfield on the ship you can reach the planet for realistic 7 hours (unlike the casual sky without men)

The Starfield has a slightly different situation. Rather, she looks that they forgot to include boxing so that the player of the thousand — thousand-packed-piercing in the wall in 10 minutes skidded with the engines on. They did not unpleasantly limit, but with such a flight it was impossible to hook for the target location, not to mention the fact that it is not possible to cut into the planet and explode as it is usually in space games where it is necessary to press near the planet E and not fly into it. In but man, the SKA is also formally restricted on the remote until the game begins to crack at the seams and does not break. and it spoils it starts pretty fast. And even in the freelancer there was such a topic that, in principle, there was no border of the solar system and at least 30 minutes could fly in one direction and the engine would determine the distance. While in the games they usually either slip an endless chambers, but it is still tied to coordinates and it will break but no one in his right mind will check when his game is poured in Mordovond or GTA SA. In the latter, you just die with hunger before you break the game without cheats. In other games there is a script that simply does not allow to fall into the sky and see the edge of the universe.
The only thing that is suitable is Corsarars where the boys said that in a few hours you can come to the nearest island, those sea are not there, there is no endless empty piece of the map, but I myself did not check it.
in but man, of course, the completely cosmos, but in Sarfield, its cosmic space is devoid of some minimum gameplay meaning of the okrome point of interest, which is the spavna point most likely. This is similar to the games of the X series where there are some sectors of which you cannot charm into the neighboring small ones that are connected by some portal accelerator, but there is a shift in the world, despite the fact that there is also no space in terms of solar systems and separately there are, as it were, cards where then in different parts of the galaxy. And all these cosmosims are such cosmosima when they have LOK speeds at aircraft level. So, in theory, the very base is that the speed of speed with the engines growing engines will be, but it will be far enough and the logic of the cosmos is what if you are powerful engines at the back, for example, for example 2 minutes, I kept an acceleration button then to slow down should be back up and back up for 2 minutes to slow down the original speed state. And if you slow down in front, then there are some weak trasters or 10 minutes will be discarded. And since you can’t fly anywhere as speeds, but in reality, if there were some kind of prohibitive engines on the discharge of matter, then all this would take days with a comfortable acceleration of 1-2 and +-7 if there are any systems of artificial gravity this did not spite, and hyper engines are somewhat different topic.

Well, xs can just porce this mod to Starfield by replacing the textures

For what? Mono -income make? her. here your textures are needed

It even looks alive, given that New Vegas already had mods for transport and they were wooden

I remember someone said that it is impossible to make transport on the impressive engine!! To poke a muzzle with this Mord, a little brain and this is what you can do in their games. Drive half the homeless from a demon and dial such guys. (although then they can relax as the current sods)

Everything is done on this engine contrary to. Dima Bilan’s song "Everything impossible is possible" You know? About Gamebryo sang

since the horse can be done and the transport can be done. I think it’s not very different. In extreme cases, so that the character simply replaces the pants in the car in the car and the scripts of the movement change a little because the machine cannot turn on the spot and run sideways and jumping still, you are always overloaded but run 100 kilometers per hour simple.

Falluts do not need any transport. He will break the whole atmosphere. For transport, you need to increase the card. As a result, you get another greenhouse like Mad Max or Dis Gan.

As for me, the mod is not very. The cars are not a canon. There are cars on atomic energy, and here on combustible fuel

A car from crazy max fits right like a native, it looks very cool.

Ford Falcon GT from the 70s does not fit into retro-futurism of the 50s. Like Hmmwv